The catalogue
Business, strategy,
and
simulation.
Explore the core VelociGames business simulations and selected freeware releases. Each game is built around interacting systems, market choices, and the consequences of long-term decisions.
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01
GameBiz 3
Lead a software and hardware company from 1980 to 2030. Develop games, create consoles and computers, research technology, hire specialists, and publish third-party titles.
October 2010
€14.99
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02
CarBiz: Megacorp
Build a car manufacturer between 1920 and 2020. Design vehicles, compete against AI companies, enter motorsport, trade shares, and acquire rivals.
August 2008
€9.99
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03
GameBiz 2
Develop games for 37 historical platforms and expand into hardware manufacturing by designing and building your own gaming systems.
2005
Freeware
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04
GameBiz 1 — TMY
The original 2004 GameBiz title. Manage a game-development company and experience the foundation of the series.
2004
Freeware
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05
Galaxy Lander
Navigate caves, fight enemy Beamers, transport cargo, and survive ten levels inspired by classic cave-flying and lander games.
Legacy title
Freeware
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06
Mini Games
Smaller VelociGames releases and experiments, including the strategy game Bacterium Imperium and the action game Galaxy Lander.
Legacy freeware collection
Freeware
In development
Upcoming
games.
Titles currently in active development. Progress reflects the current state of each project and is subject to change.
Progress as of September 2026
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Fleetoria
In developmentStrategy · Multiplayer (AI · LAN · Hotseat)
Build a fleet of warships, battle opponents, and conquer, build, and defend cities in a multiplayer strategy game of naval warfare and territorial control.
Discuss on the forumProgress75% -
MovieBi$
In developmentBusiness sim · Single player
Run a movie studio: produce films, hire actors and producers, build production facilities, and compete against historical film industry data.
Discuss on the forumProgress50% -
GameBiz 4
PlannedBusiness sim · Single player
The successor to the GameBiz series. Produce games, build hardware, and compete against historical game industry data. Currently in the planning stage, with design data already collected.
Discuss on the forumProgress5%



